Game & Roadmap
Area 05
Your road begins in Area 05, an evacuated zone located in the southeastern part of Finland. In Area 05, you will find shelters, traders, tasks, and starting loot for initial survival.
Your peaceful life in Area 05 is often interrupted by hostile Bandits, an anarchist group taking advantage of the lack of authority in the area.
Once you have gathered enough loot and equipment, your road continues toward the east, where you will find the Border Zone, a guarded border line between Finland and Russia.
Border Zone
Each Border Zone map has a crossing point with different challenges. Some crossing points may include mines or physical obstacles, while others require using waterways with boats.
On top of these challenges, the Border Zone is guarded by a group called Guards. These foreign border guards are armed, corrupt, and often rely on air support to prevent people from crossing the border.
Vostok
If you manage to cross the Border Zone, you will enter Vostok. Located in Russia, Vostok is a high-risk, high-reward zone and holds the most valuable loot in the game.
Every Vostok map is a permadeath map. If you die in Area 05 or Border Zone, you only lose the equipment and loot you're carrying, but if you die in Vostok, you lose everything.
Vostok is controlled by the Military, an armed troop with heavy weaponry and the ability to use armored vehicles. The Military faction is the most dangerous faction in the game, and they have one objective: to push you back where you came from.
Sandbox Experience
Road to Vostok is a hardcore survival game, but it doesn’t force you into specific playstyles. You are not forced to enter the permadeath zone, you don’t have to care about the lore and your character isn’t tied to any specific role or theme.
Game is designed to be as replayable as possible by using multiple dynamic systems and randomized events. There is no winning-condition and each playthrough can be completed different from the previous ones.
In some playthroughs, you can be a combat-oriented military character and in the next a lonely fisherman playing harmonica on a remote island.
Core Features
Realistic FPS mechanics
Physics-based loot
Hostile AI's & factions
Map-to-Map travel
Permadeath zone
Shelter customization
Trading & tasks
Day & night cycle
Dynamic weather
Dynamic events
Summer & winter
Roadmap
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Build release: Apr. 7, 2026
Early Access launch
Gameplay loop
Expanded maps
Dynamic elements
Multi-shelter support
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Build release: Q3 / 2026
Friendly faction
AI vs. AI combat
AI variants
Driver (Trader)
New map & shelter
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Build release: Q4 / 2026
Quest system
Lore elements
Civil defence shelters
Grandma (Trader)
New map & shelter
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Build release: TBA
Weapon overhaul
Bullet penetration
Modding kits
Trader services
New map & shelter
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Build release: TBA
Dynamic season
Train system
Hunting & wildlife
Shaman (Trader)
New map & shelter
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Build release: TBA
Sea system
Patrol boats
Scuba gear
Fisherman (Trader)
New map & shelter
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Build release: TBA
Dialogue system
SIGINT tools
Transmissions
Scientist (Trader)
New map & shelter
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Build release: TBA
Full questline
World options
Destruction system
FINSOF faction
New map & shelter
Release date: April 7, 2026