Public Demo 2 (Patch 2) is now available. This patch contains bug fixes, input modes, item actions, ammo unloading, ammo stacking and many other improvements.
Here's the patch notes:
- [ADDED] Item actions (context menus) for interface items.
- [ADDED] Direct placement mode from item actions.
- [ADDED] Ammo unloading for all weapons.
- [ADDED] Ammo stacking and max stack values (tooltip).
- [ADDED] Ammo splitting and "Take" option based each ammo type default box size.
- [ADDED] Radial progression wheel for item actions and use.
- [ADDED] Interaction radius increase for small and medium sized pickup items.
- [ADDED] Weapon condition is now always randomized for simulated loot.
- [ADDED] AI corpse despawn time increased from 2min to 3min.
- [ADDED] Depth of field options (UI / Scope / Aim / Inspect).
- [ADDED] Separate Aim sensitivity option.
- [ADDED] Custom nature spawner, less geometry clipping with grass and other nature elements.
- [ADDED] More nature variation (foliage variants, stones) and increased foliage density.
- [ADDED] Grass and foliage shadowcasting.
- [ADDED] Placement keymap to Input Settings.
- [ADDED] Swim mode keymap to Input Settings.
- [ADDED] Run speed decreased by 10% and minor inertia changes.
- [ADDED] New item: Gas ganister.
- [ADDED] New item: Energy powder.
- [ADDED] New item: Tackle box.
- [ADDED] New item: Fabric (Tarp).
- [ADDED] New item: Fabric (Felt).
- [ADDED] New item: Fabric (Leather).
- [FIXED] When looking through scopes, the rendered image lost some exposure and contrast.
- [FIXED] Item physics could break when colliding from placement.
- [FIXED] Item physics could break when dropping from container.
- [FIXED] Camera interpolation caused issues on low-end hardware, feature removed.
- [FIXED] AI ragdoll didn't detect Shipyard Silo colliders on the roof.
- [FIXED] When placement mode was activated (simulated loot), the placement rotation was sometimes tilted.
- [FIXED] When transitioning with NVG active, environment exposure was doubled for the next map.
- [FIXED] NVG state didn't save while transitioning.
- [FIXED] Flashlight state didn't save while transitioning.
- [FIXED] Tooltip was pixelated with certain monitors.
- [FIXED] Death inside the Tutorial map cleared inventory and equipment save files.
- [FIXED] AI could walk on water (Village map) and get submerged.
Public Demo 2 (Patch 2) is available for download on Steam.
If you have already Road to Vostok Demo downloaded in your Steam Library, you can force the patch download:
- Choose Road to Vostok Demo -> Right Mouse -> Properties
- Installed Files -> Verify integrity of demo files
You know that you have the right patch installed when the main menu has RTV_PD2_P2 text on the bottom right corner.