October: Patch 1 (Optimization):
- Item physics and collision overhaul
- AI system and rendering optimization
- Improved LOD (level of detail) transitions
- Attachment compatibility info (tooltip)
- More accurate/reliable AI footstep SFX
- Armor plate hotkeys (equip, unequip and swap)
- Window mode, resolution and monitor settings.
- Dynamic music setting (area based)
- Longer AI corpse despawn
- AI fire rate changes (bolt-actions)
- Physics-based loot simulation tweaks
- Backpack capacity value changes
- +20 bug fixes
November: Patch 2 (Content)
- New furniture and props
- New items and crafting recipes
- New Savotta equipment and gear
- New Shipyard factory areas/rooms
- New Highway fish market area/rooms
- New Radar underground areas/rooms
- Pistol modding and new attachments
- Ability for optic rail movement and zoom levels
- Ability to use secondary optics (HMR)
- AI can use shotguns as weapons
- AI can use helmets as equipment
- Updated door system and handles
- Item requiments for certain actions
- Additional flycam tools
- 308. ammo type
- Ice footstep SFX
December: Patch 3 (Balancing)
- Player inertia and sprint speed changes
- AI behavior tweaks
- Item and weapon stat balancing
- Loot table improvements
- In-game item database tool
- VHS tapes for television